In this post we continue the theme of Papervision 3D tutorials for beginners. With these useful and well written tutorials you will learn about Papervision 3D basics and get familiar with Papervision 2.0 Alpha, also known as “Great White”. Also, you will learn how to implement market-hit game with Papervision 3D, how to create a
Papervision 3D is an awesome technology! With its help we can create impressive things. But it’s rather complicated. Fortunately, there are many professionals, who are not only great at Papervision 3D technology, but also good writers. Thanks to them, we have an opportunity to learn the technology in detail right at home. For this post
Today we would like to present you a collection of interesting and helpful Papervision 3D tutorials for beginners where you will find a brief introduction to 3D technology and what Papervision provides to the users. With the help of these tutorials you will learn how to draw simple objects, how to use Papervision 3D egine
We hope you agree that it isn’t enough to know what PaperVision 3D is, the most important is to learn how to use it. If you want to make the most of Papervision 3D software, then you’ll spend some time to watch the video tutorials listed below. These video tutorials come from YouTube and are
This is a great video tutorial from Lee Brimelow which gives you some basics of how to get started with a kind of trendy thing today called augmented reality. By nature, the augmented reality is an ActionScript library used in conjunction with Papervision3D to map 3D objects onto the printed patterns patterns put before a
See this tutorial to get a basic idea of how you can use the Papervision MeshUtil.cutTriangleMesh function to split a mesh into two parts. Demo and source code are included.
One of the easiest ways to generate the look of this outside world is a sky box. Essentially it is a box that contains the player (or more specifically the camera). If you move the box so its position is always centred on the camera, and make it large enough to encompass the 3D world
A common problem with a software 3D rendering is deciding the order in which triangles are drawn. It’s important because the most distant polygons that make up the scene should be rendered before those closer to the camera. But what about polygons that intersect? Using this Papervision 3D tutorial, you can learn how to render
Papervision tutorials for beginners are continuing. In this article you will learn how to modify the “Creating Objects” project again, this time to load a Collada Model file. Loading Collada files is the fastest and easiest way in Papervision 3d to get a complex model into your scene. By changing a few lines in your
In this post you can find an overview of two concepts in Papervision: culling and clipping. They are easy to confuse, but both have very important roles. Culling is the process whereby objects that are not seen by the camera are removed from the rendering pipeline, meaning less polygons for the Papervision engine to have