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Papervision3D 2.0 Interactive Cube

This tutorial shows you how to use Papervision3D 2.0 to create an interactive cube navigator. The material is performed in video format, so it could be easier for you to understand the whole process. The author provides the link to the source code as well.

By Tina Zennand 2009-08-21 0 2,345
Papervision3D Programming Tutorial: Mesh Splitting

See this tutorial to get a basic idea of how you can use the Papervision MeshUtil.cutTriangleMesh function to split a mesh into two parts. Demo and source code are included.

By Tina Zennand 2009-08-11 0 1,924
Papervision Programming Tutorial: SkyBox

One of the easiest ways to generate the look of this outside world is a sky box. Essentially it is a box that contains the player (or more specifically the camera). If you move the box so its position is always centred on the camera, and make it large enough to encompass the 3D world

By Tina Zennand 2009-08-03 0 2,188
Papervision 3D Programming Tutorial: Quadtree Renderer

A common problem with a software 3D rendering is deciding the order in which triangles are drawn. It’s important because the most distant polygons that make up the scene should be rendered before those closer to the camera. But what about polygons that intersect? Using this Papervision 3D tutorial, you can learn how to render

By Tina Zennand 2009-07-27 0 2,173
3D Image Transitions

For this tutorial the author used the code from the related post Papervision 3D Programming Tutorial: Explodo-logo and added the ability of image transition in a variety of different ways. Each option (selectable from the combo box in the top left of the demo screen) flips the individual planes that make up the final image

By Tina Zennand 2009-07-22 0 2,286
Papervision For Beginners: Loading Complex Models

Papervision tutorials for beginners are continuing.  In this article you will learn how to modify the “Creating Objects” project again, this time to load a Collada Model file. Loading Collada files is the fastest and easiest way in Papervision 3d to get a complex model into your scene. By changing a few lines in your

By Tina Zennand 2009-07-17 0 2,134
Clipping & Culling in Papervision 3D

In this post you can find an overview of two concepts in Papervision: culling and clipping. They are easy to confuse, but both have very important roles. Culling is the process whereby objects that are not seen by the camera are removed from the rendering pipeline, meaning less polygons for the Papervision engine to have

By Tina Zennand 2009-07-13 0 2,086
Making 3D Text

It’s rather difficult to attract the web audience to your website and make them stay longer there. Developers and designers always have to invent something new. And an animated logo certainly does catch the eye. This tutorial shows you how to create a moving 3D text logo with Papervision. The author took the inspiration for

By Tina Zennand 2009-07-10 0 2,525
Papervision For Beginners: Basic Texturing

This tutorial continues our series “Papervision For Beginners”. Please note that it follows on from tutorial Basic Template Usage and if you haven’t read that post, you’d better do so. This time the author shows how to give a spinning cone a texture by modifying a few lines in the code from the previous article.

By Tina Zennand 2009-07-07 0 2,358
Creating a Papervision Component

For all of Papervision’s technical brilliance, there is one major factor that prevents it being used in more Flash applications: it’s complicated. You need a good understanding of ActionScript, 3D concepts and some fairly low level resource loading and handling techniques in order to use Papervision. Fortunately Flash has introduced the concept of components, which

By Tina Zennand 2009-07-03 0 1,946