Tina Zennand
Here’s the tutorial about how to create a 3d spectrum display from a sound file with Papervision3d and Flash. For this demo application, you will use the latest version of Papervision3d with the code name GreatWhite. You need to include 7 Papervision classes to begin. The Camera3D class enables you to focus on a 3d
The depth of filed effect can be seen in a lot in landscape photographs where an object in the foreground (say a tree) is in focus while the background (like some mountains) will be quite blurry. It’s not an effect that is naturally reproduced with 3D engines – typically the entire scene is rendered in
Bending objects is one of the classic features of any 3D package. The author of this article shows some basic principles of bending stuff in Papervision 3D. You can watch the demo and the source code for the bending class. It is a very basic version and the algorithm is not yet optimized, but it
We’re continuing the series of step-by-step Papervision tutorials. Try out your base template by creating a simple rotating cone presented in the article. The source code is supplemented with pretty detailed comments, so this tutorial will certainly come in handy for beginners in Papervision.
Learn how to achieve transparency in Papervisoon3D by reading this tutorial. You can do this easily by changing a default parameter in the MovieMaterial constructor. The parameter called transparent (which is the second parameter in the MovieMaterial constructor) is set to false by default. This is because transparent materials are more computationally expensive than opaque
This tutorial is intended to help you understand the basics of AS3Dmod – a cross-engine modifier library for creating 3d animations in Flash and AS3. AS3Dmod currently works with Papervision3d, Away3d, Sandy3d and Alternativa3d. This tutorial features examples in Papervision3D. Here you will find answers to the following topics: how to integrate AS3Dmod with the
Take a test drive with a powerful Mustang GT in a desert scenery! This demo features a car model imported from Maya into Papervision3D. It uses some home-made physics to simulate the car movement and a couple of new AS3Dmod features to manage the model. The article covers important aspects concerning Maya and Paervison3D interaction.
Today our collection of Papervision tutorials has been enlarged with a video post showing how you can create 3D models with textures for use in Papervision3D. The author Lee Brimelow used Blender in this example, which is a free, cross-platform 3D tool. He created a basic model and then created a texture file in Photoshop.
Base template serves for speeding up the start of each Papervision project you attempt. Learn how to create “base class” by reading this tutorial. This file will be used as the basis of any Papervision projects that you do, and with very few lines added to that code, you can get really good results. Notice:
Here you can learn how to select a plane (which represents a photo) that is rotating slowly around a central point, using a little function called hitTestPoint2D, which enables to pass in the mouse coordinates and get the DisplayObject3D (if any) that lies directly underneath. Once selected the photo is brought to the front and