This tutorial is intended to help you understand the basics of AS3Dmod – a cross-engine modifier library for creating 3d animations in Flash and AS3. AS3Dmod currently works with Papervision3d, Away3d, Sandy3d and Alternativa3d. This tutorial features examples in Papervision3D. Here you will find answers to the following topics: how to integrate AS3Dmod with the
Take a test drive with a powerful Mustang GT in a desert scenery! This demo features a car model imported from Maya into Papervision3D. It uses some home-made physics to simulate the car movement and a couple of new AS3Dmod features to manage the model. The article covers important aspects concerning Maya and Paervison3D interaction.
Today our collection of Papervision tutorials has been enlarged with a video post showing how you can create 3D models with textures for use in Papervision3D. The author Lee Brimelow used Blender in this example, which is a free, cross-platform 3D tool. He created a basic model and then created a texture file in Photoshop.
Base template serves for speeding up the start of each Papervision project you attempt. Learn how to create “base class” by reading this tutorial. This file will be used as the basis of any Papervision projects that you do, and with very few lines added to that code, you can get really good results. Notice:
Here you can learn how to select a plane (which represents a photo) that is rotating slowly around a central point, using a little function called hitTestPoint2D, which enables to pass in the mouse coordinates and get the DisplayObject3D (if any) that lies directly underneath. Once selected the photo is brought to the front and
Papervisoin’s 3D text is nice, but the font choice is limited unless you want to take the time to implement your own Font3D files. A font parser would be very helpful in your Papervision3D projects, don’t you think so? Learn how to load TrueType fonts and use them in the Papervision library by reading this
Let’s say you want to build an educational site that tours the solar system or a hip game for a viral marketing campaign. Now that is within reach, and all while still staying in the Flash player. Read the following tutorial to learn how to model space simulation and first person shooter within Papervision 3D.
Another introductory artcile of the Papervision tutorial series. Here you can find 4 steps to get the Papervision 2.0a Source code. The material is supported with screenshots, so it can be learned easily. First you’ll need to install a Subversion client. The author recommends TortoiseSVN. Installation is pretty simple, just run the .msi file and
This tutorial teaches how to modify the texture of a Papervision 3D Collada model at run time. A nice offshoot of embedding the textures into the SWF file is that we can also modify which one is used at run time. You could use this effect to change the clothes of a 3D avatar or
Here you can find some new functions that make dragging in 3D possible. More over, they are more elegant and have much greater use than simply for dragging, so make good use of them! The main function, which is essential to being able drag in 3D – is CameraObject3D.unproject: it unprojects coordinates. It takes 2D