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Design

Creating A Papervision Base Template

Base template serves for speeding up the start of each Papervision project you attempt. Learn how to create “base class” by reading this tutorial. This file will be used as the basis of any Papervision projects that you do,  and with very few lines added to that code, you can get really good results. Notice:

By Tina Zennand 2009-05-25 0 1,955
Papervision 3D Programming Tutorial: Mouse Picking

Here you can learn how to select a plane (which represents a photo) that is rotating slowly around a central point, using a little function called hitTestPoint2D, which enables to pass in the mouse coordinates and get the DisplayObject3D (if any) that lies directly underneath. Once selected the photo is brought to the front and

By Tina Zennand 2009-05-22 0 1,826
Dynamic TrueType Font Loading

Papervisoin’s 3D text is nice, but the font choice is limited unless you want to take the time to implement your own Font3D files. A font parser would be very helpful in your Papervision3D projects, don’t you think so? Learn how to load TrueType fonts and use them in the Papervision library by reading this

By Tina Zennand 2009-05-21 0 1,983
First Person Shooter and Space Simulation in PV3D

Let’s say you want to build an educational site that tours the solar system or a hip game for a viral marketing campaign. Now that is within reach, and all while still staying in the Flash player. Read the following tutorial to learn how to model space simulation and first person shooter within Papervision 3D.

By Tina Zennand 2009-05-20 0 2,008
Papervision 2.0: Getting the Source

Another introductory artcile of the Papervision tutorial series. Here you can find 4 steps to get the Papervision 2.0a Source code. The material is supported with screenshots, so it can be learned easily. First you’ll need to install a Subversion client. The author recommends TortoiseSVN. Installation is pretty simple, just run the .msi file and

By Tina Zennand 2009-05-19 0 1,634
Papervision 3D Programming Tutorial: Modify Textures At Runtime

This tutorial teaches how to modify the texture of a Papervision 3D Collada model at run time. A nice offshoot of embedding the textures into the SWF file is that we can also modify which one is used at run time. You could use this effect to change the clothes of a 3D avatar or

By Tina Zennand 2009-05-18 0 2,105
Dragging in 3D: The Right Way

Here you can find some new functions that make dragging in 3D possible. More over, they are more elegant and have much greater use than simply for dragging, so make good use of them! The main function, which is essential to being able drag in 3D – is CameraObject3D.unproject: it unprojects coordinates. It takes 2D

By Tina Zennand 2009-05-15 0 1,663
Flint Particle Systems In Papervision 3D

This Papervision programming tutorial shows you how to use the Flint particle system together with Papervision to create some cool 3D Flash effects. A number of naturally occurring phenomenon are very hard to render with 3D objects. Smoke, fire, explosions and waterfalls are examples that are too fluid and intricate to try and reproduce with

By Tina Zennand 2009-05-14 0 1,870
Papervision 2.0: Preparing Your Tools

Introductory Papervision 2.0 tutorial which shows you where to find required tools and how to install them. First of all you need to get an integrated development environment. There are various IDEs available. The most widely used IDE for developing Papervision is Adobe Flex 2. You can get a 30-day free trial of Flex, or

By Tina Zennand 2009-05-13 0 1,775
The Easy Way Of Dragging in 3D

Andy Zupko shares the “hack” technique of dragging objects in 3D in multiple directions using the tools already built into Papervision. The hack is to use a Plane as a “drag plane”. Then, all you need to do is detect where the mouse hits that plane in 3D space, and move your object to that

By Tina Zennand 2009-05-12 0 1,900