Tina Zennand
Papervisoin’s 3D text is nice, but the font choice is limited unless you want to take the time to implement your own Font3D files. A font parser would be very helpful in your Papervision3D projects, don’t you think so? Learn how to load TrueType fonts and use them in the Papervision library by reading this
Let’s say you want to build an educational site that tours the solar system or a hip game for a viral marketing campaign. Now that is within reach, and all while still staying in the Flash player. Read the following tutorial to learn how to model space simulation and first person shooter within Papervision 3D.
Another introductory artcile of the Papervision tutorial series. Here you can find 4 steps to get the Papervision 2.0a Source code. The material is supported with screenshots, so it can be learned easily. First you’ll need to install a Subversion client. The author recommends TortoiseSVN. Installation is pretty simple, just run the .msi file and
This tutorial teaches how to modify the texture of a Papervision 3D Collada model at run time. A nice offshoot of embedding the textures into the SWF file is that we can also modify which one is used at run time. You could use this effect to change the clothes of a 3D avatar or
Here you can find some new functions that make dragging in 3D possible. More over, they are more elegant and have much greater use than simply for dragging, so make good use of them! The main function, which is essential to being able drag in 3D – is CameraObject3D.unproject: it unprojects coordinates. It takes 2D
This Papervision programming tutorial shows you how to use the Flint particle system together with Papervision to create some cool 3D Flash effects. A number of naturally occurring phenomenon are very hard to render with 3D objects. Smoke, fire, explosions and waterfalls are examples that are too fluid and intricate to try and reproduce with
Introductory Papervision 2.0 tutorial which shows you where to find required tools and how to install them. First of all you need to get an integrated development environment. There are various IDEs available. The most widely used IDE for developing Papervision is Adobe Flex 2. You can get a 30-day free trial of Flex, or
Andy Zupko shares the “hack” technique of dragging objects in 3D in multiple directions using the tools already built into Papervision. The hack is to use a Plane as a “drag plane”. Then, all you need to do is detect where the mouse hits that plane in 3D space, and move your object to that
This is a Papervision programming tutorial where you can learn how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex. The end result of all this code is a self contained SWF that displays and rotates a textured 3D model inside a
This tutorial will show you the easiest way of handling full interactivity on an object’s surface as if it’s a normal movieclip. Basically you add the movie clip which is being used as the texture to the scene but make it invisible. Then move it so that your mouse is over the correct part of