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Quaternions in Papervision 3D

Andy Zupko’s explanations on the very basics of how you can use Quaternions in Papervision, and how to get the motion you see in the demo.  For those who don’t have a solid mathematical background it may be a difficult concept to undrstand. But the author gives forcible arguments in favour of quaternions. The most important thing to know about using quaternions in Papervision is you simply need to multiply their matrix back into your transform matrix. The main info is presented in the video format for better perception. Demo and source code are included.

Tina Zennand
Tina is a writer who has been working with MotoCMS since early 2010. In her articles she covers various aspects of web design and web development. She is also a marketing manager for MotoCMS websites. You can follow her on Twitter or Google +.
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