Quaternions in Papervision 3D
Andy Zupko’s explanations on the very basics of how you can use Quaternions in Papervision, and how to get the motion you see in the demo. For those who don’t have a solid mathematical background it may be a difficult concept to undrstand. But the author gives forcible arguments in favour of quaternions. The most important thing to know about using quaternions in Papervision is you simply need to multiply their matrix back into your transform matrix. The main info is presented in the video format for better perception. Demo and source code are included.