Take a test drive with a powerful Mustang GT in a desert scenery! This demo features a car model imported from Maya into Papervision3D. It uses some home-made physics to simulate the car movement and a couple of new AS3Dmod features to manage the model.
The article covers important aspects concerning Maya and Paervison3D interaction. It doesn’t reveal all the steps of how to create such car simulation, but concentrates on problems the authors faced while creating the demo and their solutions as well. This post also offers some documentation to provide you with more information.